Drag the tray, move your mouse, or hold ← / →. Catch green-tagged toppings. Dodge red-tagged cats.
Every four orders the kitchen changes: Classic drops food straight down; Conveyor shifts food toward the marked landing point; VIP serves toppings in the displayed NEXT sequence. Red WRONG ORDER toppings belong to another ticket: let them pass or lose a mistake. The cycle repeats without an extra speed multiplier.
Every third clean order earns a tool, alternating a six-second food magnet and a lid that blocks one cat. The magnet extends your catch reach for requested food only—not wrong-order toppings, cats or the Chunky prize. Tool timers freeze during pauses and order breaks. Lids do not stack; tools reset on a new game.
Toppings: 10 points each. Completed order: 100 points. Clean streak: 25–125 extra points.
After the toppings on orders 10, 20, 30… a gold Chunky piece falls. Catch it for 250 points and the Chunky sound. Missing it does not cost a mistake.
Items speed up 10% after every ten completed orders. Missing needed food or catching an unblocked cat costs one mistake. Three mistakes end the shift.
P or Esc pauses. Leaving the page also pauses.